Keyword Analysis & Research: usb metal 2tb pen drive
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Keyword Research: People who searched usb metal 2tb pen drive also searched
Keyword | CPC | PCC | Volume | Score |
---|---|---|---|---|
usb metal 2tb pen drive | 1.94 | 0.3 | 3581 | 89 |
pen drive usb 2tb | 1.95 | 0.9 | 219 | 82 |
pen drive usb 1 tb | 1.84 | 0.4 | 8505 | 9 |
pen drive usb 3.0 flash drive 2tb | 0.82 | 0.8 | 5120 | 62 |
pen drive 2tb original | 0.12 | 0.5 | 1219 | 17 |
usb pen drive 1tb | 0.71 | 0.5 | 2921 | 46 |
pendrive hp 2tb metal | 1.32 | 1 | 8401 | 44 |
usb 3.2 pen drive | 0.9 | 0.7 | 9098 | 62 |
usb 2.0 pen drive | 1.64 | 0.5 | 6997 | 72 |
usb 4 pen drive | 0.49 | 0.2 | 5640 | 32 |
usb 3 pen drive | 1.39 | 0.1 | 2010 | 36 |
dual usb pen drive | 0.69 | 0.8 | 7038 | 55 |
usb pen drives 1gb | 0.33 | 0.4 | 3039 | 1 |
pen drive 2tb samsung | 1.2 | 0.5 | 9125 | 14 |
mini usb pen drive | 1.29 | 0.1 | 6897 | 92 |
pen drive 2 tb 3.0 | 0.07 | 0.7 | 9961 | 65 |
pen drive de 2 tb | 0.85 | 1 | 6242 | 72 |
usb pen drives 4gb | 0.11 | 0.6 | 1956 | 17 |
pendrive usb c 2tb | 0.38 | 0.1 | 4298 | 9 |
pen drive 1tb amazon | 0.48 | 1 | 7168 | 24 |
pen drive 2 terabyte | 1.68 | 0.6 | 397 | 6 |
Search Results related to usb metal 2tb pen drive on Search Engine
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Game Buzzer! Connect on the App Store
apple.com
https://apps.apple.com/us/app/game-buzzer-connect/id776959045
Dec 12, 2013 . FEATURES. + Connect up to 8 devices over bluetooth, wifi, or direct connect wifi. + Easily know who buzzed in first. + Select from a variety of video game inspired sounds. BONUS FEATURES. + Simple Buzzer (no connected devices needed, just a simple buzzer with sounds) + Countdown Timer (Set a time from 5 to 60 seconds and start the clock) Seller: BeOriginal Copyright: © Jonathan Brimer Category: Games
Seller: BeOriginal
Copyright: © Jonathan Brimer
Category: Games
DA: 72 PA: 52 MOZ Rank: 60
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Game Buzzer! Connect | BeOriginal
beoriginal.com
https://beoriginal.com/apps/game-buzzer-connect
Connect up to 8 devices over bluetooth, wifi, or direct connect wifi. Easily know who buzzed in first. Select from a variety of video game inspired sounds. Quick Buzzer (no connected devices needed, just a simple touch buzzer with sounds) Take a photo for your avatar. Enter a Player name. Countdown Timer for timed games.
DA: 43 PA: 10 MOZ Rank: 43
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6 Player Buzzer-Game - Arduino Project Hub
arduino.cc
https://create.arduino.cc/projecthub/renzosmania/6-player-buzzer-game-350a72
6 Player Buzzer-Game Project showcase by 3,312 views1 comment1 respectProject showcase6 Player Buzzer-Game Never have trouble again deciding who is allowed to answer a quiz question. 6 different LED's show who pressed his buzzer first.3,173 views1 comment1 respectComponents and supplieswooden box×1Necessary tools and machinesSoldering iron (generic)Apps and online servicesAbout this projectMy friends and me love to play quiz games. The problem was that we never knew who answered first. The game box uses LEDs and six different sound effects to identify who pushed their buzzer first. Also, there is a potentiometer that allows to adjust the time that players are able to answer their question.CodeCode for 6 player buzzer gameC/C++code for EDIconst int S1LED = A0; const int S2LED = A1; const int S3LED = A2; const int S4LED = A3; const int S5LED = A4; const int S6LED = A5; const int S1TASTER = 8; const int S2TASTER = 11; const int S3TASTER = 10; const int S4TASTER = 12; const int S5TASTER = 9; const int S6TASTER = 7; const int Buzzer = 13; const int potPin = A7; int switchStateS1 = 0; int switchStateS2 = 0; int switchStateS3 = 0; int switchStateS4 = 0; int switchStateS5 = 0; int switchStateS6 = 0; int potVal; int Dauer; int dauerGesamt; #include "pitches.h" void setup() { /*Serial.begin(9600);*/ pinMode(S1LED, OUTPUT); pinMode(S2LED, OUTPUT); pinMode(S3LED, OUTPUT); pinMode(S4LED, OUTPUT); pinMode(S5LED, OUTPUT); pinMode(S6LED, OUTPUT); digitalWrite(S1LED, HIGH); delay(30); digitalWrite(S2LED, HIGH); delay(30); digitalWrite(S3LED, HIGH); delay(30); digitalWrite(S4LED, HIGH); delay(30); digitalWrite(S5LED, HIGH); delay(30); digitalWrite(S6LED, HIGH); delay(30); digitalWrite(S1LED, LOW); delay(30); digitalWrite(S2LED, LOW); delay(30); digitalWrite(S3LED, LOW); delay(30); digitalWrite(S4LED, LOW); delay(30); digitalWrite(S5LED, LOW); delay(30); digitalWrite(S6LED, LOW); delay(30); digitalWrite(S1LED, HIGH); delay(30); digitalWrite(S2LED, HIGH); delay(30); digitalWrite(S3LED, HIGH); delay(30); digitalWrite(S4LED, HIGH); delay(30); digitalWrite(S5LED, HIGH); delay(30); digitalWrite(S6LED, HIGH); delay(30); digitalWrite(S1LED, LOW); delay(30); digitalWrite(S2LED, LOW); delay(30); digitalWrite(S3LED, LOW); delay(30); digitalWrite(S4LED, LOW); delay(30); digitalWrite(S5LED, LOW); delay(30); digitalWrite(S6LED, LOW); delay(30); tone(Buzzer, NOTE_F3, 200); delay(200); tone(Buzzer, NOTE_A3, 200); delay(400); tone(Buzzer, NOTE_F3, 200); delay(200); tone(Buzzer, NOTE_AS3, 200); delay(400); tone(Buzzer, NOTE_F3, 200); delay(200); tone(Buzzer, NOTE_C4, 800); delay(800); noTone(Buzzer); } void loop() { Start: int dauerSchluss = 3; int i = 0; potVal = analogRead(potPin); Dauer = map(potVal, 0, 1023, 0, 7); switchStateS1 = digitalRead(S1TASTER); switchStateS2 = digitalRead(S2TASTER); switchStateS3 = digitalRead(S3TASTER); switchStateS4 = digitalRead(S4TASTER); switchStateS5 = digitalRead(S5TASTER); switchStateS6 = digitalRead(S6TASTER); /* Serial.print(potVal); Serial.print(" "); Serial.print(Dauer); Serial.print(" "); Serial.print(switchStateS1); Serial.print(switchStateS2); Serial.print(switchStateS3); Serial.print(switchStateS4); Serial.print(switchStateS5); Serial.print(switchStateS6);*/ pinMode(S1TASTER, INPUT); pinMode(S2TASTER, INPUT); pinMode(S3TASTER, INPUT); pinMode(S4TASTER, INPUT); pinMode(S5TASTER, INPUT); pinMode(S6TASTER, INPUT); if (Dauer == 1) { dauerGesamt = 3; } else if (Dauer == 2) { dauerGesamt = 5; } else if (Dauer == 3) { dauerGesamt = 10; } else if (Dauer == 4) { dauerGesamt = 20; } else if (Dauer == 5) { dauerGesamt = 30; } else if (Dauer == 6 or Dauer == 7) { dauerGesamt = 60; } else { dauerGesamt = 3; } /*Serial.print(" "); Serial.println(dauerGesamt);*/ if (Dauer != 0) { //Spieler 1 if (switchStateS1 == HIGH) { //Ton bei Druck digitalWrite(S1LED, HIGH); tone(Buzzer, NOTE_G4, 35); delay(35); tone(Buzzer, NOTE_G5, 35); delay(35); tone(Buzzer, NOTE_G6, 35); delay(35); noTone(Buzzer); //Warten delay((dauerGesamt + 1 - dauerSchluss - 0.21) * 900); digitalWrite(S1LED, LOW); //Ende delay((dauerGesamt + 1 - dauerSchluss - 0.21) * 100); while (i < dauerSchluss - 1) { tone(Buzzer, NOTE_G4); digitalWrite(S1LED, HIGH); digitalWrite(S2LED, HIGH); digitalWrite(S3LED, HIGH); digitalWrite(S4LED, HIGH); digitalWrite(S5LED, HIGH); digitalWrite(S6LED, HIGH); delay(500); digitalWrite(S2LED, LOW); digitalWrite(S3LED, LOW); digitalWrite(S4LED, LOW); digitalWrite(S5LED, LOW); digitalWrite(S6LED, LOW); noTone(Buzzer); delay(500); i++; } digitalWrite(S1LED, HIGH); digitalWrite(S2LED, HIGH); digitalWrite(S3LED, HIGH); digitalWrite(S4LED, HIGH); digitalWrite(S5LED, HIGH); digitalWrite(S6LED, HIGH); tone(Buzzer, NOTE_G5); delay(500); digitalWrite(S1LED, LOW); digitalWrite(S2LED, LOW); digitalWrite(S3LED, LOW); digitalWrite(S4LED, LOW); digitalWrite(S5LED, LOW); digitalWrite(S6LED, LOW); noTone(Buzzer); digitalWrite(S1LED, HIGH); delay(30); digitalWrite(S2LED, HIGH); delay(30); digitalWrite(S3LED, HIGH); delay(30); digitalWrite(S4LED, HIGH); delay(30); digitalWrite(S5LED, HIGH); delay(30); digitalWrite(S6LED, HIGH); delay(30); digitalWrite(S1LED, LOW); delay(30); digitalWrite(S2LED, LOW); delay(30); digitalWrite(S3LED, LOW); delay(30); digitalWrite(S4LED, LOW); delay(30); digitalWrite(S5LED, LOW); delay(30); digitalWrite(S6LED, LOW); delay(30); goto Start; } //Spieler 2 if (switchStateS2 == HIGH) { digitalWrite(S2LED, HIGH); //Ton bei Druck tone(Buzzer, NOTE_B5, 100); delay(100); tone(Buzzer, NOTE_E6, 700); delay(700); noTone(Buzzer); //Warten delay((dauerGesamt + 1 - dauerSchluss - 0.8) * 900); digitalWrite(S2LED, LOW); //Ende delay((dauerGesamt + 1 - dauerSchluss - 0.8) * 100); while (i < dauerSchluss - 1) { tone(Buzzer, NOTE_G4); digitalWrite(S1LED, HIGH); digitalWrite(S2LED, HIGH); digitalWrite(S3LED, HIGH); digitalWrite(S4LED, HIGH); digitalWrite(S5LED, HIGH); digitalWrite(S6LED, HIGH); delay(500); digitalWrite(S1LED, LOW); digitalWrite(S3LED, LOW); digitalWrite(S4LED, LOW); digitalWrite(S5LED, LOW); digitalWrite(S6LED, LOW); noTone(Buzzer); delay(500); i++; } digitalWrite(S1LED, HIGH); digitalWrite(S2LED, HIGH); digitalWrite(S3LED, HIGH); digitalWrite(S4LED, HIGH); digitalWrite(S5LED, HIGH); digitalWrite(S6LED, HIGH); tone(Buzzer, NOTE_G5); delay(500); digitalWrite(S1LED, LOW); digitalWrite(S2LED, LOW); digitalWrite(S3LED, LOW); digitalWrite(S4LED, LOW); digitalWrite(S5LED, LOW); digitalWrite(S6LED, LOW); noTone(Buzzer); digitalWrite(S2LED, HIGH); delay(30); digitalWrite(S3LED, HIGH); delay(30); digitalWrite(S4LED, HIGH); delay(30); digitalWrite(S5LED, HIGH); delay(30); digitalWrite(S6LED, HIGH); delay(30); digitalWrite(S1LED, HIGH); delay(30); digitalWrite(S2LED, LOW); delay(30); digitalWrite(S3LED, LOW); delay(30); digitalWrite(S4LED, LOW); delay(30); digitalWrite(S5LED, LOW); delay(30); digitalWrite(S6LED, LOW); delay(30); digitalWrite(S1LED, LOW); goto Start; } //Spieler 3 if (switchStateS3 == HIGH) { digitalWrite(S3LED, HIGH); for (int hz = 2000; hz > 440; hz--) { tone(Buzzer, hz, 50); delay(0.5); } //Warten delay((dauerGesamt + 1 - dauerSchluss - 0.4) * 900); digitalWrite(S3LED, LOW); //Ende delay((dauerGesamt + 1 - dauerSchluss - 0.4) * 100); while (i < dauerSchluss - 1) { tone(Buzzer, NOTE_G4); digitalWrite(S1LED, HIGH); digitalWrite(S2LED, HIGH); digitalWrite(S3LED, HIGH); digitalWrite(S4LED, HIGH); digitalWrite(S5LED, HIGH); digitalWrite(S6LED, HIGH); delay(500); digitalWrite(S1LED, LOW); digitalWrite(S2LED, LOW); digitalWrite(S4LED, LOW); digitalWrite(S5LED, LOW); digitalWrite(S6LED, LOW); noTone(Buzzer); delay(500); i++; } digitalWrite(S1LED, HIGH); digitalWrite(S2LED, HIGH); digitalWrite(S3LED, HIGH); digitalWrite(S4LED, HIGH); digitalWrite(S5LED, HIGH); digitalWrite(S6LED, HIGH); tone(Buzzer, NOTE_G5); delay(500); digitalWrite(S1LED, LOW); digitalWrite(S2LED, LOW); digitalWrite(S3LED, LOW); digitalWrite(S4LED, LOW); digitalWrite(S5LED, LOW); digitalWrite(S6LED, LOW); noTone(Buzzer); digitalWrite(S3LED, HIGH); delay(30); digitalWrite(S4LED, HIGH); delay(30); digitalWrite(S5LED, HIGH); delay(30); digitalWrite(S6LED, HIGH); delay(30); digitalWrite(S1LED, HIGH); delay(30); digitalWrite(S2LED, HIGH); delay(30); digitalWrite(S3LED, LOW); delay(30); digitalWrite(S4LED, LOW); delay(30); digitalWrite(S5LED, LOW); delay(30); digitalWrite(S6LED, LOW); delay(30); digitalWrite(S1LED, LOW); delay(30); digitalWrite(S2LED, LOW); goto Start; } //Spieler 4 if (switchStateS4 == HIGH) { digitalWrite(S4LED, HIGH); tone(Buzzer, NOTE_C7, 115); delay(125); tone(Buzzer, NOTE_C7, 240); delay(250); tone(Buzzer, NOTE_C7, 240); delay(250); tone(Buzzer, NOTE_GS6, 115); delay(125); tone(Buzzer, NOTE_C7, 240); delay(250); tone(Buzzer, NOTE_DS7, 115); delay(125); //Warten delay((dauerGesamt + 1 - dauerSchluss - 1.0) * 900); digitalWrite(S4LED, LOW); //Ende delay((dauerGesamt + 1 - dauerSchluss - 1.0) * 100); while (i < dauerSchluss - 1) { tone(Buzzer, NOTE_G4); digitalWrite(S1LED, HIGH); digitalWrite(S2LED, HIGH); digitalWrite(S3LED, HIGH); digitalWrite(S4LED, HIGH); digitalWrite(S5LED, HIGH); digitalWrite(S6LED, HIGH); delay(500); digitalWrite(S1LED, LOW); digitalWrite(S2LED, LOW); digitalWrite(S3LED, LOW); digitalWrite(S5LED, LOW); digitalWrite(S6LED, LOW); noTone(Buzzer); delay(500); i++; } digitalWrite(S1LED, HIGH); digitalWrite(S2LED, HIGH); digitalWrite(S3LED, HIGH); digitalWrite(S4LED, HIGH); digitalWrite(S5LED, HIGH); digitalWrite(S6LED, HIGH); tone(Buzzer, NOTE_G5); delay(500); digitalWrite(S1LED, LOW); digitalWrite(S2LED, LOW); digitalWrite(S3LED, LOW); digitalWrite(S4LED, LOW); digitalWrite(S5LED, LOW); digitalWrite(S6LED, LOW); noTone(Buzzer); digitalWrite(S4LED, HIGH); delay(30); digitalWrite(S5LED, HIGH); delay(30); digitalWrite(S6LED, HIGH); delay(30); digitalWrite(S1LED, HIGH); delay(30); digitalWrite(S2LED, HIGH); delay(30); digitalWrite(S3LED, HIGH); delay(30); digitalWrite(S4LED, LOW); delay(30); digitalWrite(S5LED, LOW); delay(30); digitalWrite(S6LED, LOW); delay(30); digitalWrite(S1LED, LOW); delay(30); digitalWrite(S2LED, LOW); delay(30); digitalWrite(S3LED, LOW); goto Start; } //Spieler 5 if (switchStateS5 == HIGH) { digitalWrite(S5LED, HIGH); tone(Buzzer, NOTE_E6, 125); delay(125); tone(Buzzer, NOTE_G6, 125); delay(125); tone(Buzzer, NOTE_E7, 125); delay(125); tone(Buzzer, NOTE_C7, 125); delay(125); tone(Buzzer, NOTE_D7, 125); delay(125); tone(Buzzer, NOTE_G7, 125); delay(125); noTone(Buzzer); //Warten delay((dauerGesamt + 1 - dauerSchluss - 0.85) * 900); digitalWrite(S5LED, LOW); //Ende delay((dauerGesamt + 1 - dauerSchluss - 0.85) * 100); while (i < dauerSchluss - 1) { tone(Buzzer, NOTE_G4); digitalWrite(S1LED, HIGH); digitalWrite(S2LED, HIGH); digitalWrite(S3LED, HIGH); digitalWrite(S4LED, HIGH); digitalWrite(S5LED, HIGH); digitalWrite(S6LED, HIGH); delay(500); digitalWrite(S5LED, LOW); digitalWrite(S1LED, LOW); digitalWrite(S2LED, LOW); digitalWrite(S3LED, LOW); digitalWrite(S4LED, LOW); digitalWrite(S6LED, LOW); noTone(Buzzer); delay(500); i++; } digitalWrite(S1LED, HIGH); digitalWrite(S2LED, HIGH); digitalWrite(S3LED, HIGH); digitalWrite(S4LED, HIGH); digitalWrite(S5LED, HIGH); digitalWrite(S6LED, HIGH); tone(Buzzer, NOTE_G5); delay(500); digitalWrite(S1LED, LOW); digitalWrite(S2LED, LOW); digitalWrite(S3LED, LOW); digitalWrite(S4LED, LOW); digitalWrite(S5LED, LOW); digitalWrite(S6LED, LOW); noTone(Buzzer); digitalWrite(S5LED, HIGH); delay(30); digitalWrite(S6LED, HIGH); delay(30); digitalWrite(S1LED, HIGH); delay(30); digitalWrite(S2LED, HIGH); delay(30); digitalWrite(S3LED, HIGH); delay(30); digitalWrite(S4LED, HIGH); delay(30); digitalWrite(S5LED, LOW); delay(30); digitalWrite(S6LED, LOW); delay(30); digitalWrite(S1LED, LOW); delay(30); digitalWrite(S2LED, LOW); delay(30); digitalWrite(S3LED, LOW); delay(30); digitalWrite(S4LED, LOW); goto Start; } //Spieler 6 if (switchStateS6 == HIGH) { digitalWrite(S6LED, HIGH); for (int hz = 440; hz < 1000; hz++) { tone(Buzzer, hz, 50); delay(0.75); } //Warten delay((dauerGesamt + 1 - dauerSchluss) * 900); digitalWrite(S6LED, LOW); //Ende delay((dauerGesamt + 1 - dauerSchluss) * 100); while (i < dauerSchluss - 1) { tone(Buzzer, NOTE_G4); digitalWrite(S1LED, HIGH); digitalWrite(S2LED, HIGH); digitalWrite(S3LED, HIGH); digitalWrite(S4LED, HIGH); digitalWrite(S5LED, HIGH); digitalWrite(S6LED, HIGH); delay(500); digitalWrite(S1LED, LOW); digitalWrite(S2LED, LOW); digitalWrite(S3LED, LOW); digitalWrite(S4LED, LOW); digitalWrite(S5LED, LOW); noTone(Buzzer); delay(500); i++; } digitalWrite(S1LED, HIGH); digitalWrite(S2LED, HIGH); digitalWrite(S3LED, HIGH); digitalWrite(S4LED, HIGH); digitalWrite(S5LED, HIGH); digitalWrite(S6LED, HIGH); tone(Buzzer, NOTE_G5); delay(500); digitalWrite(S1LED, LOW); digitalWrite(S2LED, LOW); digitalWrite(S3LED, LOW); digitalWrite(S4LED, LOW); digitalWrite(S5LED, LOW); digitalWrite(S6LED, LOW); noTone(Buzzer); digitalWrite(S6LED, HIGH); delay(30); digitalWrite(S1LED, HIGH); delay(30); digitalWrite(S2LED, HIGH); delay(30); digitalWrite(S3LED, HIGH); delay(30); digitalWrite(S4LED, HIGH); delay(30); digitalWrite(S5LED, HIGH); delay(30); digitalWrite(S6LED, LOW); delay(30); digitalWrite(S1LED, LOW); delay(30); digitalWrite(S2LED, LOW); delay(30); digitalWrite(S3LED, LOW); delay(30); digitalWrite(S4LED, LOW); delay(30); digitalWrite(S5LED, LOW); delay(30); goto Start; } } else if (potVal < 145) { //Spieler 1 if (switchStateS1 == HIGH) { //Ton bei Druck digitalWrite(S1LED, HIGH); tone(Buzzer, NOTE_G4, 35); delay(35); tone(Buzzer, NOTE_G5, 35); delay(35); tone(Buzzer, NOTE_G6, 35); delay(35); noTone(Buzzer); delay(dauerGesamt * 1000); digitalWrite(S1LED, LOW); } } //Spieler 2 if (switchStateS2 == HIGH) { digitalWrite(S2LED, HIGH); //Ton bei Druck tone(Buzzer, NOTE_B5, 100); delay(100); tone(Buzzer, NOTE_E6, 700); delay(700); noTone(Buzzer); delay(dauerGesamt * 1000); digitalWrite(S2LED, LOW); } //Spieler 3 if (switchStateS3 == HIGH) { digitalWrite(S3LED, HIGH); for (int hz = 2000; hz > 440; hz--) { tone(Buzzer, hz, 50); delay(0.5); } delay(dauerGesamt * 1000); digitalWrite(S3LED, LOW); } //Spieler 4 if (switchStateS4 == HIGH) { digitalWrite(S4LED, HIGH); tone(Buzzer, NOTE_C7, 115); delay(125); tone(Buzzer, NOTE_C7, 240); delay(250); tone(Buzzer, NOTE_C7, 240); delay(250); tone(Buzzer, NOTE_GS6, 115); delay(125); tone(Buzzer, NOTE_C7, 240); delay(250); tone(Buzzer, NOTE_DS7, 115); delay(125); noTone(Buzzer); delay(dauerGesamt * 1000); digitalWrite(S4LED, LOW); } //Spieler 5 if (switchStateS5 == HIGH) { digitalWrite(S5LED, HIGH); tone(Buzzer, NOTE_E6, 125); delay(125); tone(Buzzer, NOTE_G6, 125); delay(125); tone(Buzzer, NOTE_E7, 125); delay(125); tone(Buzzer, NOTE_C7, 125); delay(125); tone(Buzzer, NOTE_D7, 125); delay(125); tone(Buzzer, NOTE_G7, 125); delay(125); noTone(Buzzer); delay(dauerGesamt * 1000); digitalWrite(S5LED, LOW); } //Spieler 6 if (switchStateS6 == HIGH) { digitalWrite(S6LED, HIGH); for (int hz = 440; hz < 1000; hz++) { tone(Buzzer, hz, 50); delay(0.75); } delay(dauerGesamt * 1000); digitalWrite(S6LED, LOW); } } Schematics6 Player Buzzer GameSchematic in Fritzing6_player_buzzer_game_7H8Z2sGIpR.fzz6 Player Buzzer GameSchematic in pngCommentsPlease or to comment.OSU! Catch the Beat Game on Homemade 8x8 Matrix Project tutorial by 1,175 views1 comment6 respectsSet the alarm and activate it with an RFID card or tag to get notified with your favorite songs when the reading time is over.
DA: 72 PA: 65 MOZ Rank: 49
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Affordable Buzzers game show and quiz game lock-out
quizgamebuzzers.com
https://quizgamebuzzers.com/
Whatever text you enter here will appear on the screen during game play to identify the player who was first to press their buzzer for any given question, that is, the first player to “buzz-in.” You may use actual names, nicknames, team names, etc. The number beside each name is the buzzer number assigned to that player.
DA: 24 PA: 31 MOZ Rank: 54
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Quiz Game Show Buzzer using Arduino - Tutorials
duino4projects.com
https://duino4projects.com/quiz-game-show-buzzer-using-arduino/
DA: 74 PA: 37 MOZ Rank: 80
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COSMOBUZZ - Online Multiplayer Buzzer
cosmobuzz.net
https://www.cosmobuzz.net/
COSMOBUZZ is here for you! It is free and remains free. Just come here and have fun. Host a buzzer game and share the gamecode with your friends to get started. “Buzz it like it's hot”.
DA: 85 PA: 38 MOZ Rank: 54
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Buzzer App Launches With a Focus Driving Community …
nowthisnews.com
https://nowthisnews.com/news/buzzer-app-launches-with-a-focus-driving-community-through-live-viral-sports-moments
Oct 20, 2021 . Live sports mobile platform Buzzer, which aims to connect young millennials and Gen Z audiences with memorable live sports moments, officially launched today more than two months after receiving $20 million in series A funding from sports investors and prominent athletes including Naomi Osaka, Michael Jordan, and Patrick Mahomes. The app, which curates short …
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What is… the Best Way to Turn a Classroom into a Quiz …
georgetown.domains
http://inspect.georgetown.domains/uncategorized/what-is-the-best-way-to-turn-a-classroom-into-a-quiz-show/
Fun Wireless Game Answer Buzzer System is the most expensive and professional-looking of the physical buzzers, costing $264.95 for a set of four or $439.00 for a set of twelve light-up, wireless “personal answer domes” (P.A.D.s.). Additional P.A.D.s are sold separately and up to 36 people can play at a time, with the first buzzer hit ...
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Gilgeous-Alexander hits 3 at buzzer, Thunder beat Clippers
yahoo.com
https://ph.news.yahoo.com/gilgeous-alexander-hit-3-buzzer-034517670.html
Dec 19, 2021 . Shai Gilgeous-Alexander created space to hit his winner. Gilgeous-Alexander hit a 27-foot, step-back 3-pointer at the buzzer to give the Oklahoma City Thunder a 104-103 victory over the Los Angeles Clippers on Saturday night. On Wednesday night, Gilgeous-Alexander hit a 30-footer with 1.4 seconds to tie the game against New Orleans, but Devonte Graham drained …
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Connect 4 Playing Machine - Arduino Project Hub
arduino.cc
https://create.arduino.cc/projecthub/markbennettuk/connect-4-playing-machine-37589b
Sep 03, 2020 . These instructions describe the making, assembly and workings of a Connect 4 game created for use with an Arduino microcontroller. The game consists of a purchased game board, 3D printed parts and electrical components to create a machine that plays the game, it is controlled by the Arduino and played by computer or human players. If playback ...
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Game Buzzer! Connect on the App Store
apple.com
https://apps.apple.com/au/app/game-buzzer-connect/id776959045
Download Game Buzzer! Connect and enjoy it on your iPhone, iPad and iPod touch. Be the host of your own gameshow. Start a game as the host and other players join your game on their devices. Once the game starts, the first to buzz in get's displayed on the host's device. After that the host can start a new round.
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Amzil hits jumper at buzzer, Dayton beats No. 4 Kansas 74-73
kwch.com
https://www.kwch.com/2021/11/26/amzil-hits-jumper-buzzer-dayton-beats-no-4-kansas-74-73/
Nov 26, 2021 . Published: Nov. 26, 2021 at 1:55 PM PST. LAKE BUENA VISTA, Fla. (AP) - Mustapha Amzil hit a running jumper in the lane at the buzzer, and Dayton beat No. 4 Kansas 74-73. Kansas’ David McCormack ...
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Amazon.com: buzz wire game
amazon.com
https://www.amazon.com/buzz-wire-game/s?k=buzz+wire+game
Hasbro Gaming CONNECT 4 - Classic four in a row game - Board Games and Toys for Kids, boys, girls - Ages 6+ 4.8 out of 5 stars 51,736 $8.99 $ 8 . 99 $10.99 $10.99
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‘The Masked Singer’ Reveals Identity of the Beach Ball
yahoo.com
https://news.yahoo.com/masked-singer-reveals-identity-beach-010039897.html
Nov 04, 2021 . SPOILER ALERT: Do not read ahead if you have not watched “The Masked Singer” Season 6, Episode 8, “Giving Thanks,” which aired November 3 on Fox.. Honey Boo Boo, we hardly knew you. Reality TV mother and daughter stars June Edith “Mama June” Shannon and Alana “Honey Boo Boo” Thompson joined “Masked Singer” on Wednesday night as new Wild …
DA: 39 PA: 34 MOZ Rank: 7
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Chimezie Metu hits 3 at buzzer, Kings beat Mavs 95-94
beaumontenterprise.com
https://www.beaumontenterprise.com/sports/article/Chimezie-Metu-hits-3-at-buzzer-Kings-beat-Mavs-16737674.php
Dec 30, 2021 . SACRAMENTO, Calif. (AP) — Chimezie Metu made a corner 3-pointer at the buzzer to give the Sacramento Kings a 95-94 victory over the Dallas Mavericks on Wednesday night in the opener of a two ...
DA: 15 PA: 27 MOZ Rank: 86
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Instant Analysis: A Departure from Identity | NHL.com
nhl.com
https://www.nhl.com/kraken/news/instant-analysis-a-departure-from-identity/c-327687394
Nathan Bastian called the game "a big lesson for us," as Kraken build leads but falter, in late rally against Arizona. The Kraken's 5-4 loss to Arizona came off an uncharacteristic 60 minutes from ...
DA: 39 PA: 41 MOZ Rank: 29
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Jokic leads Nuggets past fast-finishing Warriors, LeBron
yahoo.com
https://uk.news.yahoo.com/jokic-leads-nuggets-past-fast-054157313.html
Dec 29, 2021 . The Warriors' two-time MVP had six turnovers for the game. However, Curry also reached another milestone with his 3,000 career three-point attempt made, marking 157 straight games with a triple. Andrew Wiggins scored 21 points with eight rebounds with the Warriors without Draymond Green who entered COVID-19 protocols this week.
DA: 14 PA: 64 MOZ Rank: 58
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Chicago Bulls: 5 resolutions for the new year - Chicago
chicagotribune.com
https://www.chicagotribune.com/sports/bulls/ct-cb-chicago-bulls-2022-resolutions-20220101-zqb7xabwrfahzgu5txo7bcriw4-story.html
2 days ago . The Chicago Bulls fared better than most in 2021. The team acquired veteran cornerstones in DeMar DeRozan and Nikola Vučević, then roared to a 23-10 start to the 2021-22 season to enter the new ...
DA: 20 PA: 79 MOZ Rank: 75
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LilyPad Personalised Alert Buzzer
digitaltechnologieshub.edu.au
https://www.digitaltechnologieshub.edu.au/docs/default-source/Lesson-Ideas/cser-resources/lilypad-personalised-alert-buzzer.pdf
Quiz game buzzer) Pose a scenario to the students that they have been approached by a Retirement ... Identify LilyPad main board, Buzzer and Button Review basic electronics & circuitry. ... Set up LilyPad Using alligator clips, connect the positive (+) on the Buzzer to Port 5 on the Main Board. Attach the negative () on the Buzzer ...
DA: 27 PA: 1 MOZ Rank: 95