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[MOD] Pure Vanilla Extract - Daggerfall Workshop Forums
https://forums.dfworkshop.net/viewtopic.php?t=1956
To increase the fidelity of the vanilla Daggerfall graphics while retaining the original aesthetic as closely as possible. The source files of the upscaled results will be released to the DFU community so anyone can contribute to PVE or create unique variations for their own mods (see attribution section below). ... This file is a Unity Project ...
DA: 49 PA: 70 MOZ Rank: 57
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20 Best Daggerfall Unity Mods For TES Fans – FandomSpot
https://www.fandomspot.com/best-daggerfall-unity-mods/
Graphics do not hold up as well, or gameplay. All of this has led to an interesting Daggerfall Unity remake, along with many mods for this title. If you’re looking to play Daggerfall the way it was meant to be played, you’ll definitely find what you’re looking for in this list.
DA: 71 PA: 40 MOZ Rank: 4
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Pure Vanilla Extract at Daggerfall Unity Nexus - Mods and ...
https://www.nexusmods.com/daggerfallunity/mods/13?tab=description
This mod is not opted-in to receive Donation Points. Pure Vanilla Extract (PVE) is a project that seeks to enhance Daggerfall textures to 8x the original resolution while maintaining the best possible parity to the source assets. PVE uses mostly artificial intelligence to upscale the graphics with artistic touch-ups as needed.
DA: 73 PA: 98 MOZ Rank: 54
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Daggerfall Unity Nexus - Mods and community
https://www.nexusmods.com/daggerfallunity
Daggerfall Unity Quest Pack 1. This quest pack offers more than one hundred additional quests for Daggerfall Unity, mostly for the game's guilds.When upgrading, install over the old quest pack version, overwriting as needed. Quests ; By JayH2971
DA: 44 PA: 54 MOZ Rank: 12
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Vanilla vs DFUnity : Daggerfall - reddit
https://www.reddit.com/r/Daggerfall/comments/f6bfxn/vanilla_vs_dfunity/
Daggerfall Unity is more stable, fixes lots of bugs, is still under development (which means bugs will be continued to be fixed), has mod support, has console interface (which you could use for cheating and for getting out of buggy situations), more and better organized save slots (vanilla has like 6 save slots, while you could store saves on different characters in DFU) and much more.
DA: 18 PA: 9 MOZ Rank: 69
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DaggerXL mod for Elder Scrolls II: Daggerfall - Mod DB
https://www.moddb.com/mods/daggerxl
The original Daggerfall data is used, so the full game is required. Custom mods can then be applied to optionally enhance the graphics, sound or music. Visit the DaggerXL Blog for more information, screenshots, movies and more. Join the DaggerXL Forums to discuss the project, make feature suggestions or just talk about DaggerXL or Daggerfall.
DA: 36 PA: 24 MOZ Rank: 88
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imlaycityassistedliving.com
https://imlaycityassistedliving.com/2ojmt/daggerfall-unity-graphics-mods-569fd1
Take it away, Paul... Mods can interact directly with the core game and affects many aspects of the game, as well as add new features on top of Unity and Daggerfall Tools for Unit
DA: 84 PA: 69 MOZ Rank: 63
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Daggerfall Workshop – Remastering Daggerfall
https://www.dfworkshop.net/
Daggerfall Unity 0.10.24 is now available on Live Builds page. New Features Improved Spectral Appearance (Pango/Interkarma) So far in Daggerfall Unity, spectral enemies like Ghosts and Wraiths appear only as a grey solid. In classic, these enemies appear as a very dark semi-transparent solid with red eyes.
DA: 41 PA: 12 MOZ Rank: 58
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Graphics settings? : Daggerfall - reddit
https://www.reddit.com/r/Daggerfall/comments/3eflxh/graphics_settings/
I manually copy and pasted the graphics settings from the DOSBoxcv config file to the DaggerfallSetup config file. You should now have a lot of graphic options well beyond those offered by DOSBox or DaggerfallSetup. One of the problems I discovered with Daggerfall is that the graphics look worse on a flat panel display than they would on a CRT ...
DA: 82 PA: 37 MOZ Rank: 45